Basic Rotational Quantities基本的旋转量
有向量的标准角度被定义为从正x轴逆时针方向测量的角度。 |
Index Centripetal acceleration 索引 向心加速度 | ||
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Angular Velocity角速度
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Index Basic rotational quantities 索引 基本的旋转量 | ||
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Description of Rotation旋转描述
Rotation is described in terms of angular displacement, time, angular velocity, and angular acceleration. Angular velocity is the rate of change of angular displacement and angular acceleration is the rate of change of angular velocity. The averages of velocity and acceleration are defined by the relationships: 旋转通过角位移、时间、角速度和角加速度来描述。角速度是角位移变化的速率,角加速度是角速度变化的速率。速度和加速度的平均值由以下关系定义:
where the Greek letter delta indicates the change in the quantity following it. 其中,希腊字母delta表示其后量的改变。
You might want to try a numerical exploration of these equations and see them stated in words. 你或许可以尝试用数值方法探索这些方程,看看它们是如何用文字表述的。
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Rotation Equations旋转方程
These rotation equations apply only in the case of constant angular acceleration. It is assumed that the angle is zero at t=0 and that the motion is being examined at time t. 这些旋转方程仅在角加速度恒定时适用。假设在t=0时角度为零,并且在时间t时进行考察。
*These quantities are assumed to be given unless they are specifically clicked on for calculation. 这些量除非被特别点击以进行计算,否则 assumed to be given。
You can probably do all this calculation more quickly with your calculator, but you might find it amusing to click around and see the relationships between the rotational quantities. It's like a game to see if you can set up a consistent set of parameters. Associated with each active text is a Javascript calculation routine. 你可能可以用计算器更快地完成这些计算,但你可能会发现点击浏览并观察旋转量之间的关系很有趣。这就像一个游戏,看看你能否设置一组一致的参数。每个活跃的文本都关联着一个JavaScript计算程序。
角位移 *θ = 平均角速度 × 时间 * t,角速度 ω = 初角速度 * + 角加速度 α × 时间,角位移 = 初角速度 × t + 1/2 角加速度 × 时间² |
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Comments on Rotation Calculation关于旋转计算的评论
In the example calculation in the section Rotation Equations above, some assumptions were made about the calculation order. The rotation equations represent a complete set of equations for constant angular acceleration rotations, but in certain types of problems, intermediate results must be calculated before proceeding to the final calculation. In the example calculation, you may have to do intermediate calculations, e.g., to establish the final angular velocity, in order to set up the problem you wish to solve, just as if you were working the problem with calculator and paper. In the example calculation, the time, initial angular velocity, and angular displacement were considered given (primary) unless they were being calculated (e.g., in calculating α). If θ is being calculated, then ω is assumed given, so it must be calculated first if you want to specify α. If initial angular velocity is being calculated, then ω is presumed given. If time is being calculated then α is presumed given. These presumptions are included in the Javascript routines. 在上一节旋转方程的示例计算中,对计算顺序做出了一些假设。旋转方程代表了一组完整的方程,用于恒定角加速度的旋转问题,但在某些类型的问题中,必须在进行最终计算之前先进行中间计算。在示例计算中,可能需要进行中间计算,例如为了确定最终的角速度,以便设置要解决的问题,就像使用计算器和纸笔进行计算一样。在示例计算中,时间、初始角速度和角位移被视为已知(主要变量),除非它们正在被计算(例如在计算α时)。如果θ正在被计算,那么ω被假设为已知,因此如果想指定α,必须先计算它。如果初始角速度正在被计算,那么ω被假设为已知。如果时间正在被计算,那么α被假设为已知。这些假设包含在JavaScript程序中。 |
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