Bilingual edition: English is preserved and Chinese follows each unit. Terminology uses the confirmed v20260916 glossary; automated semantic review remains traceable.
中英双语版:英文原文完整保留,中文紧随对应单元;术语采用 v20260916 确认表,自动语义审校结果可追溯。
Index

Newton's Laws
索引 牛顿运动定律
 
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Description of Motion in One Dimension

一维运动的描述
Motion is described in terms of displacement (x), time (t), velocity (v), and acceleration (a). Velocity is the rate of change of displacement and the acceleration is the rate of change of velocity. The average velocity and average acceleration are defined by the relationships:

A bar above any quantity indicates that it is the average value of that quantity. If the acceleration is constant, then equations 1,2 and 3 represent a complete description of the motion. Equation 4 is obtained by a combination of the others. Click on any of the equations for an example.

任何量上方的横线表示该量的平均值。如果加速度是恒定的,那么方程1、2和3完全描述了运动。方程4是通过其他方程的组合得到的。点击任一方程查看示例。
Graphing one-dimensional motion
一维运动的图表
运动通过位移(x)、时间(t)、速度(v)和加速度(a)来描述。速度是位移的变化率,而加速度是速度的变化率。平均速度和平均加速度由以下关系定义:
Index

Motion concepts
索引运动概念
 
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Distance, Average Velocity and Time

距离、平均速度和时间

The case of motion in one dimension (one direction) is a good starting point for the description of motion. Perhaps the most intuitive relationship is that average velocity is equal to distance divided by time:

一维运动(即沿一个方向的运动)是描述运动的良好的起点。也许最直观的关系是平均速度等于位移除以时间:
Index

Motion concepts

Motion example
索引 运动概念 运动示例
 
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Distance, Average Velocity and Time

距离、平均速度和时间
The case of motion in one dimension (one direction) is a good starting point for the description of motion. A basic type of calculation may be explored here by substituting numbers and then clicking on the bold text of the quantity you wish to calculate. Make only one substitution at a time and click the desired quantity -- then you can repeat with other substitutions.
       m = m/s * s = ( m/s + m/s) * time/2
一维运动(一个方向)的情况是描述运动的良好起点。这里可以探索一种基本的计算类型,通过代入数值,然后点击你希望计算的量的粗体文本。每次只进行一次代入,并点击所需的量,然后可以重复其他代入。m = m/s * s = (m/s + m/s) * time/2
中文译文中的待填/计算数值依次对应:1:d1 2:va 3:t 4:v1 5:v2。实际数值以上方原输入框为准。
Index

Motion concepts
索引运动概念
 
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Forms of Motion Equations

运动形式方程
Alternate derivation using calculus
使用微积分的另一种推导
Index

Motion concepts

Motion example
索引 运动概念 运动示例
 
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Forms of Motion Equations

运动形式方程
Index

Motion concepts
索引运动概念
 
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Motion Example

运动示例
Initial velocity =m/s, Final velocity =m/s Distance traveled x = m
In this example, the items labeled on the diagram are considered primary: if one of them is changed, the others remain the same. The data in the boxes may be changed, and the calculation will be done when you click outside the box, subject to the constraints described. Changing average velocity, acceleration or time will force a change in at least one of the original quantities. In this version, the final velocity is allowed to change.
在这个例子中,图中标出的项目被视为基本量:如果其中一个发生变化,其他保持不变。框中的数据可以被修改,当您点击框外时会进行计算,受所述约束条件限制。改变平均速度、加速度或时间将迫使至少一个原始量发生变化。在这个版本中,最终速度允许发生变化。
Distance x = m
Initial velocity v0 = m/s
Final velocity v = m/s
Average velocity = m/s
Acceleration a = m/s^2
Time t = s
距离 x = m 初速度 v0 = m/s 末速度 v = m/s 平均速度 = m/s 加速度 a = m/s² 时间 t = s
中文译文中的待填/计算数值依次对应:1:xp 2:v0p 3:vfp 4:va 5:a 6:t。实际数值以上方原输入框为准。
初始速度 = m/s,最终速度 = m/s,行驶距离 x = m
中文译文中的待填/计算数值依次对应:1:v0 2:vf 3:x 4:va 5:a。实际数值以上方原输入框为准。
Index

Motion concepts
索引运动概念
 
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Motion Example

运动示例
Initial velocity =m/s, Final velocity =m/s Distance traveled x = m
In this example, the items labeled on the diagram are considered primary: if one of them is changed, the others remain the same. The data in the boxes may be changed, and the calculation will be done when you click outside the box, subject to the constraints described. If the average velocity is directly changed, the final velocity is adjusted for consistency. If the acceleration or time is changed, then the distance is allowed to change.
在这个例子中,图中标注的项目被视为基本参数:如果其中一个被改变,其他保持不变。框中的数据可以被修改,当点击框外时会进行计算,受描述的约束条件限制。如果直接改变平均速度,最终速度会进行调整以保持一致性。如果加速度或时间被改变,距离则允许发生变化。
Distance x = m
Initial velocity v0 = m/s
Final velocity v = m/s
Average velocity = m/s
Acceleration a = m/s^2
Time t = s
距离 x = m 初速度 v0 = m/s 末速度 v = m/s 平均速度 = m/s 加速度 a = m/s² 时间 t = s
中文译文中的待填/计算数值依次对应:1:xp 2:v0p 3:vfp 4:va 5:a 6:t。实际数值以上方原输入框为准。
初始速度 = m/s,最终速度 = m/s,行驶距离 x = m
中文译文中的待填/计算数值依次对应:1:v0 2:vf 3:x。实际数值以上方原输入框为准。
Index

Motion concepts
索引运动概念
 
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Linear Motion Explorer

直线运动探索器

These motion equations apply only in the case of constant acceleration. It is assumed that x=0 at t=0 and that the motion is being examined at time t. After you have edited any box of motion data, click on the text or symbol for the quantity you wish to calculate. If it does not behave the way you expect, see the comments on the calculation.

这些运动方程仅在加速度恒定时适用。假设在时间t=0时,x=0,且正在研究时间t内的运动。在编辑了任何运动数据框后,点击你希望计算的量的文本或符号。如果它不按你预期的方式工作,请参见计算的注释。
                     m     =         m/s         x s
        m/s = m/s +         m/s2 x s
m = m/s x s + 1/2 m/s2 * t2
Index

Motion concepts
索引运动概念
 
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Comments on Motion Explorer

关于运动探索器的评论

In the example motion calculation, some assumptions are made about the calculation order. It is intended to be an exploration exercise, and may not conveniently solve all problems. The motion equations represent a complete set of equations for constant acceleration motion, but in certain types of problems, intermediate results must be calculated before proceeding to the final calculation. In the example calculation, you may have to do intermediate calculations, e.g., to establish the final velocity, in order to set up the problem you wish to solve, just as if you were working the problem with calculator and paper.

在示例运动计算中,对计算顺序做出了一些假设。其目的是作为探索性练习,可能无法方便地解决所有问题。运动方程代表了恒定加速度运动的完整方程组,但在某些类型的问题中,必须在进行最终计算之前先进行中间计算。在示例计算中,你可能需要进行中间计算,例如为了确定最终速度,以便设置你想要解决的问题,就像你用计算器和纸笔进行计算一样。

In the example calculation, the time, initial velocity, and displacement were considered given (primary) unless they were being calculated . For example,if x is being calculated, then v is assumed given, so it must be calculated first if you want to specify a. After making substitutions, not all values are updated, so to be sure a specific parameter has been updated, click on the text or symbol associated with that parameter.

在示例计算中,时间、初速度和位移被视为已知(主要)参数,除非它们正在被计算。例如,如果x正在被计算,那么v会被假设为已知,因此如果你想指定a,必须首先计算v。在进行代入后,不是所有值都会更新,因此为了确保特定参数已更新,需要点击与该参数相关的文本或符号。
Index

Motion concepts
索引运动概念
 
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计算模块中未附着于文字的输入框:
中文译文中的待填/计算数值依次对应:1:v0 2:x 3:t1 4:v 5:t2 6:x2 7:v02 8:t3 9:a2。实际数值以上方原输入框为准。