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Index Newton's Laws 索引 牛顿运动定律 | ||
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Description of Motion in One Dimension一维运动的描述 Motion is described in terms of displacement (x), time (t), velocity (v), and acceleration (a). Velocity is the rate of change of displacement and the acceleration is the rate of change of velocity. The average velocity and average acceleration are defined by the relationships:
运动通过位移(x)、时间(t)、速度(v)和加速度(a)来描述。速度是位移的变化率,而加速度是速度的变化率。平均速度和平均加速度由以下关系定义: |
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Distance, Average Velocity and Time 距离、平均速度和时间 The case of motion in one dimension (one direction) is a good starting point for the description of motion. Perhaps the most intuitive relationship is that average velocity is equal to distance divided by time:
一维运动(即沿一个方向的运动)是描述运动的良好的起点。也许最直观的关系是平均速度等于位移除以时间: |
Index Motion concepts Motion example 索引 运动概念 运动示例 | ||
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Distance, Average Velocity and Time距离、平均速度和时间 The case of motion in one dimension (one direction) is a good starting point for the description of motion. A basic type of calculation may be explored here by substituting numbers and then clicking on the bold text of the quantity you wish to calculate. Make only one substitution at a time and click the desired quantity -- then you can repeat with other substitutions.
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一维运动(一个方向)的情况是描述运动的良好起点。这里可以探索一种基本的计算类型,通过代入数值,然后点击你希望计算的量的粗体文本。每次只进行一次代入,并点击所需的量,然后可以重复其他代入。m = m/s * s = (m/s + m/s) * time/2 中文译文中的待填/计算数值依次对应:1:d1 2:va 3:t 4:v1 5:v2。实际数值以上方原输入框为准。 |
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Forms of Motion Equations运动形式方程
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Index Motion concepts Motion example 索引 运动概念 运动示例 | ||
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Forms of Motion Equations运动形式方程
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Index Motion concepts 索引运动概念 | ||
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Motion Example运动示例
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Motion Example运动示例
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Index Motion concepts 索引运动概念 | ||
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Linear Motion Explorer直线运动探索器
These motion equations apply only in the case of constant acceleration. It is assumed that x=0 at t=0 and that the motion is being examined at time t. After you have edited any box of motion data, click on the text or symbol for the quantity you wish to calculate. If it does not behave the way you expect, see the comments on the calculation. 这些运动方程仅在加速度恒定时适用。假设在时间t=0时,x=0,且正在研究时间t内的运动。在编辑了任何运动数据框后,点击你希望计算的量的文本或符号。如果它不按你预期的方式工作,请参见计算的注释。
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Comments on Motion Explorer关于运动探索器的评论
In the example motion calculation, some assumptions are made about the calculation order. It is intended to be an exploration exercise, and may not conveniently solve all problems. The motion equations represent a complete set of equations for constant acceleration motion, but in certain types of problems, intermediate results must be calculated before proceeding to the final calculation. In the example calculation, you may have to do intermediate calculations, e.g., to establish the final velocity, in order to set up the problem you wish to solve, just as if you were working the problem with calculator and paper. 在示例运动计算中,对计算顺序做出了一些假设。其目的是作为探索性练习,可能无法方便地解决所有问题。运动方程代表了恒定加速度运动的完整方程组,但在某些类型的问题中,必须在进行最终计算之前先进行中间计算。在示例计算中,你可能需要进行中间计算,例如为了确定最终速度,以便设置你想要解决的问题,就像你用计算器和纸笔进行计算一样。
In the example calculation, the time, initial velocity, and displacement were considered given (primary) unless they were being calculated . For example,if x is being calculated, then v is assumed given, so it must be calculated first if you want to specify a. After making substitutions, not all values are updated, so to be sure a specific parameter has been updated, click on the text or symbol associated with that parameter. 在示例计算中,时间、初速度和位移被视为已知(主要)参数,除非它们正在被计算。例如,如果x正在被计算,那么v会被假设为已知,因此如果你想指定a,必须首先计算v。在进行代入后,不是所有值都会更新,因此为了确保特定参数已更新,需要点击与该参数相关的文本或符号。
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