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Index Motion concepts 索引运动概念 | ||
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Note that you can enter a distance (height) and click outside the box to calculate the freefall time and impact velocity in the absence of air friction. But the calculation assumes that the gravity acceleration is the surface value g = 9.8 m/s2, so if the height is great enough for gravity to have changed significantly the results will be incorrect. 请注意,您可以输入一个距离(高度),并点击框外以计算在无空气阻力情况下的自由下落时间及撞击速度。但该计算假设重力加速度为表面值g = 9.8 m/s²,因此如果高度足够大,使重力发生显著变化,结果将不准确。
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Index Trajectory concepts 索引 轨道概念 | |||
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Index Trajectory concepts Calculation 索引轨迹概念计算 | ||
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Horizontal Launch水平发射
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General Ballistic Trajectory一般弹道轨迹
The motion of an object under the influence of gravity is determined completely by the acceleration of gravity, its launch speed, and launch angle provided air friction is negligible. The horizontal and vertical motions may be separated and described by the general motion equations for constant acceleration. The initial vector components of the velocity are used in the equations. The diagram shows trajectories with the same launch speed but different launch angles. Note that the 60 and 30 degree trajectories have the same range, as do any pair of launches at complementary angles. The launch at 45 degrees gives the maximum range.
在重力作用下物体的运动完全由重力加速度、初速度和发射角决定(假设空气摩擦可以忽略)。水平和垂直运动可以分开,并通过恒定加速度的一般运动方程进行描述。方程中使用了初速度的矢量分量。图中显示了相同初速度但不同发射角的轨迹。注意,60度和30度的轨迹具有相同的射程,任何一对互补角度的发射也具有相同的射程。45度的发射给出最大射程。 |
Index Trajectory concepts Calculation 索引轨迹概念计算 | ||
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| Index Trajectory concepts 索引 轨道概念 | |||
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Will it clear the fence?它会清过栏杆吗?
The basic motion equations can be solved simultaneously to express y in terms of x. 基本运动方程可以联立求解,以用x表示y。 中文译文中的待填/计算数值依次对应:1:a。实际数值以上方原输入框为准。 |
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Where will it land?它会落在哪里?
The basic motion equations give the position components x and y in terms of the time. Solving for the horizontal distance in terms of the height y is useful for calculating ranges in situations where the launch point is not at the same level as the landing point.
基本运动方程给出了位置分量x和y与时间的关系。用高度y来表示水平距离对于计算在发射点和着陆点不在同一电平情况下的射程是有用的。 |
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Where will it land?它会落在哪里?
The basic motion equations give the position components x and y in terms of the time. Solving for the horizontal distance in terms of the height y is useful for calculating ranges in situations where the launch point is not at the same level as the landing point. 基本运动方程给出了位置分量x和y与时间的关系。用高度y来表示水平距离对于计算在发射点和着陆点不在同一电平情况下的射程是有用的。
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Launch Velocity发射速度
The launch velocity of a projectile can be calculated from the range if the angle of launch is known. It can also be calculated if the maximum height and range are known, because the angle can be determined. 若已知发射角,可由射程计算出 projectile 的发射速度。如果已知最大高度和射程,也可计算出发射速度,因为可以确定发射角。
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Launch Velocity发射速度
The launch velocity of a projectile can be calculated from the range if the angle of launch is known. It can also be calculated if the maximum height and range are known, because the angle can be determined. 若已知发射角,可由射程计算出 projectile 的发射速度。如果已知最大高度和射程,也可计算出发射速度,因为可以确定发射角。
对于射程 R = m = ft,和最大高度 h = m = ft,发射速度是 v₀ m/s = ft/s。所需的发射角是 θ = 度。 中文译文中的待填/计算数值依次对应:1:R 2:Rc 3:h 4:hc 5:v 6:vc。实际数值以上方原输入框为准。 |
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Angle of Launch发射角
Variation of the launch angle of a projectile will change the range. If the launch velocity is known, the required angle of launch for a desired range can be calculated from the motion equations. 弹道的发射角变化会改变射程。如果已知发射速度,可以根据运动方程计算出实现所需射程的发射角。
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